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The saving throw DC is calculated as follows: Hemocraft save DC = 8 + your proficiency bonus + your Intelligence modifier. Wikidot.com Terms of Service - what you can, what you should not etc. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accomodate rules changes and new content introduced by Tasha's Cauldron of Everything. • Zeal Domain (Amonkhet), • Circle of Dreams See pages that link to and include this page. Your rite damage is fire damage. The Player’s Handbook provides a particular rule that introduces a large amount of character diversity; multiclassing. Beginning at 6th level, you can use your Blood Maledict feature twice, at 13th level you can use it three times between rests, and at 17th level, you can use it four times between rests. Your rite damage is thunder damage. This does not count against your number of blood curses known. DnD 5e - The Blood Hunter (2020) Handbook. dnd-5e class dnd-beyond blood-hunter See pages that link to and include this page. See pages that link to and include this page. Starting at 7th level, the number of mutagens you can create when you finish a rest increases to two, and you can create three mutagens at 15th level. Researching their targets to know their strengths and weaknesses, these blood hunters can alter their biology to be best prepared for the coming conflict. Blood Hunter Class. You gain an additional formula at 7th level, 11th level, 15th level, and 18th level. Your rite damage is cold damage. Mutagens are designed for your biology and have no effect on other creatures. At 6th level, whenever you damage a creature with your Crimson Rite feature, you can choose to sear an arcane brand of hemocraft magic into it (requires no action). Ranger; while thematically arm in arm, the Blood Hunter doesn’t have much to gain from a few levels of ranger, outside of hunter’s mark. Your Spellbook was so limiting and it was so infuriating for you that you chose the only thing there was to do: You abandoned your Spellbook. Your rite damage is necrotic damage. You can cast Protection from Evil and Good, but you cannot cast it again with this feature until you finish a long rest. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can choose to reroll the die and choose which result to use. Blood Hunter 5E. The next attack roll you make against the target before the end of your turn has advantage. The updated version of the Blood Hunter class will effectively be a new class on D&D Beyond, with the full separation that brings. Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Change the name (also URL address, possibly the category) of the page. In addition, you can instill a burst of adrenaline to temporarily resist the negative effects of a mutagen. 2,566 Pages. 1. At 3rd level, your study of the supernatural gives you a limited ability to use magic. Blood hawks flock together in large numbers, attacking as a pack to take down prey. While one or more mutagens are affecting you, you can use an action to focus and flush the toxins from your system, ending the effects and side effects of all mutagens. The number of rings equals your Charisma modifier. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. You gain the Blood Curse of the Souleater for your Blood Maledict feature. When making an Intelligence (History) check to recall information about a darker past surrounding an object you are touching, or a location you are present in, you have advantage on the roll. Upon reaching 10th level, arcane blood magic suffuses your body, permanently reinforcing your resilience. Starting at 18th level, you've learned to siphon the soul from your fallen prey. When you use your Blood Maledict, you choose which curse to invoke. Traits Keen Sight: The hawk has advantage on Wisdom (Perception) checks that rely on sight. At 14th level, you can draw blood from a recently killed (within the last 30 minutes) creature of Intelligence 5 or higher and form it into swirling rings that surround you. Components: V, S, M (blood pool) Duration: 1 minute You point at any open liquid (a jar, a bowl, even a puddle) that contains at least a quart of blood. Blood Hunter 5E guide: Class features. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. General Wikidot.com documentation and help section. Creative Commons Attribution-ShareAlike 3.0 License, Brand of Castigation, Blood Maledict (2/rest), Brand of Tethering, Blood Maledict (3/rest), (a) a martial weapon or (b) two simple weapons, (a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts, (a) studded leather armor or (b) scale mail armor. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). Saving Throws: Dexterity, Intelligence Add new page. modifier (minimum of 1 damage). As normal, you can’t increase an ability score above 20 using this feature. Blood Caster You were once a Wizard, tamer of the arcane magic that flows through the world, equipped with your Spellbook and your arcane focus or a component pouch. Register Start a Wiki. Until the end of your turn, whenever you deal rite damage to the target, you deal an additional hemocraft die of rite damage. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. Hit Dice: 1d10 per blood hunter level Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse. Click here to edit contents of this page. They are also unstable by nature, losing their potency over time and becoming inert if not used before you finish your next short or long rest. Watch headings for an "edit" link when available. Once you use this feature to resist side effects, you can’t do so again until you finish a long rest. At 1st level, you gain the ability to channel, and sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. Check out how this page has evolved in the past. As a blood hunter, you gain the following class features. Your rite damage is fire damage. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action. Games Movies TV Video. Please be patient while these changes are made. Rite of the Dead. You always know the direction to the branded creature, and each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature suffers psychic damage equal to your Intelligence The information gleaned often leans towards the more sinister influences of the past, and sometimes conveys visions of things previously unknown to the character on higher rolls. Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they … Blood Lure. Armor: Light armor, medium armor, shields Many sinister or fearful lycanthropes will hide in the cities of the world to blend in with civilization. The process of the Hunter’s Bane is a painful, scarring, and sometimes fatal experience. Last Updated: March 9th, 2020. Your rite damage is lightning damage. View/set parent page (used for creating breadcrumbs and structured layout). Choose one of the following options. The Order of the Lycan is a proud order of blood hunters who undergo “The Taming,” a ceremonial inflicting of lycanthropy from a senior member. When the DM invokes this penalty, describe an embarrassing gaffe or mistake you make as part of the affected die roll. You learn an additional Primal Rite of your choice at 7th level, and choose an Esoteric Rite to learn at 14th level. I was looking at the blood hunter class by Matthew Mercer, and I had a question about alignment. Taking this class spreads out your resources too thin, and that causes you to be ineffective in other areas. This damage is magical, and increases as you gain levels as a blood hunter, as shown in the Hemocraft Die column of the Blood Hunter table. Creative Commons Attribution-ShareAlike 3.0 License. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt. Rite of the Storm. Append content without editing the whole page source. You begin to uncover forbidden alchemical formulas that temporarily alter your mental and physical abilities. Beginning at 3rd level, you choose to learn four Mutagen formulas. One or more images on this page are unattributed. View wiki source for this page without editing. Wisdom is your spellcasting ability for these spells. Matt Mercer Blood Hunter 2.0 December 23, 2017 Zoltar Having read through lots and lots of community feedback, I’ve finally gotten around to revisiting the Blood Hunter and adjust it to the most final it’s ever gonna be. As a bonus action you can consume a single mutagen, and the effects and side effects last until you finish a short or long rest, unless otherwise specified. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. When you activate a rite, you lose a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. Upon becoming 20th level, you honed your control over blood magic, mitigating your sacrifice and empowering your capability. Over generations of experimentation, a splinter order of blood hunters began to emerge, one that focused on brewing toxic elixirs to modify their capabilities in battle, altering their blood and, over time, become something beyond what they once were. List of Episodes The Campaigns. Jump to: navigation, search. 2. Starting at 13th level, the psychic damage from your Brand of Castigation feature increases to twice your Intelligence modifier (minimum of 2). You can cast Detect Magic as a ritual. 2nd-level enchantment. Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. level 2. Blood Hunter (4e Feat) Blood Hunter Card (4e Power) 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other: d20 Modern Homebrew. You regain all uses of this feature after you finish a long rest. Survivability is poor. Hit Points at 1st Level: 10 + your Constitution modifier The order you choose grants you features at 3rd level, and again at 7th, 11th, 15th, and 18th level. A weapon can only hold a single active rite at a time. Your brand lasts until you dismiss it, or you apply a brand to another creature. Some found this experience exalting, embracing the ability to alter one’s own physiology through a combination of hemocraft and corrupted alchemy. Your rite damage is lightning damage. The process of the Hunter’s Bane is a painful, scarring, and sometimes fatal experience. You gain the Blood Curse of Corrosion for your Blood Maledict feature. Find out what you can do. Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival Languages: Choose two, one of which is exotic. In addition, whenever you score a critical hit with a weapon attack empowered by your Crimson Rite, you regain one expended use of your Blood Maledict feature. View and manage file attachments for this page. At 18th level, your body has adapted to produce your toxins naturally in a moment of need. As a bonus action, you can mark a creature within 30 feet of you. Pathfinder Homebrew 2.5e Homebrew An amplified curse gains an additional effect, noted in the curse’s description. Once you use this feature, you can’t use it again until you finish a short or long rest. At 11th level, your hemocraft has altered your Brand of Castigation to enforce a foe’s true nature. Those that survive find themselves irrevocably changed, enhanced. Notify administrators if there is objectionable content in this page. Rite of the Flame. Wikidot.com.wikidot.com Share on. Green: Good options. As a bonus action, you can choose one mutagen currently affecting you to flush from your system and end, then immediately have a mutagen you know the formula for take effect in its place. I wanted to play a tiefling blood hunter, but that seems very unlikely that he'll be believable to be anything on the good side. Paladin; The Blood Hunter’s brother in arms, they ironically don’t mix too well together. At 3rd level, you commit to an order of blood hunter martial focus. A ranged profane soul blood hunter with crossbow expert can do respectable damage very reliably with Hex and Crimson Rite damage on every attack. At 2nd level, you learn to invoke a rite of hemocraft within your weapon at the cost of your own vitality. The Show. Click here to edit contents of this page. 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