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[–]Bennettjamin 0 points1 point2 points 1 year ago (4 children). It has the party venturing into a lizardfolk lair … Also, here is a player version of the map: https://drive.google.com/open?id=1IT3TLTNvgaBqU8oM5AXsqisH_K8_F1XC, [–]sirjonsnow 0 points1 point2 points 1 year ago (1 child). If youve had several teeth break or chip, you may wonder why your teeth are fragile, and more importantly, if there is anything you can do to strength them. The adventure gives an extraordinarily high chance of random encounters -- 50% per hour overland, or 1 in 6 per hour along the river. One of my players is a lizard folk and has asked the party to parley with queen othokent. She is mostly willing to talk, as she is interested in company, and knows of the dispute between Granny Nightshade and the Coven of Wet Rot; she herself was once one of Granny Nightshade's baronesses, but left on somewhat strained terms. In general I find the PHB overland speeds unreasonably fast. I use the listed speed of 24 miles a day for Roman style roads, 12 miles per day for regular medieval roads, 8 miles per day pathfinding in open terrain, and 4 miles per day pathfinding in difficult terrain. Tracking down the particular factors in your own case can help point the way toward treatments that can help. [–]rvhguy[S] 0 points1 point2 points 1 year ago (3 children). The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. gos2 Danger at Dunwater ii - queen Moods General lair ambiance Outside drill hall Drill hall Lizardfolk battle Sahuagin water cell Sahuagin battle Garbage room Guards pools 49-52 Koalinth battle Locathah battle Merfolk battle Return to the town council Traveling to the pool Random encounter Thousand teeth … Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. ), [–]Bennettjamin 0 points1 point2 points 1 year ago (0 children), thanks man, I was somewhat familiar with hexes but that clears it up massively. The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Regular price: $3.99 Bundle price: $2.28 Format: PDF Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Danger at Dunwater - help creating a better experience. That's our OTHER mission! Thousand Teeth was a holy beast of Semyauna, protected. (Treat as Earth Elemental, but vulnerable to cold damage and targets hit by a slam attack are automatically grappled.). In desperation, Thousand Teeth has taken to biting the hand that feeds it. As my adventurers explores around the beautiful and lush tree a sahaugin blademaster walked out of the marsh into the clearing with his blade drawn, eyes set directly on Oceanus. Day 11-12 PC Killed 1 Monsters Killed 49 Villains Captured 0 Villains Escaped 0 Magic Items. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. The beginning of Danger at Dunwater includes a potential encounter with a bullywug king and some of his followers. Question - how did you number the hexes? Very cool. [–]j_smitty01 0 points1 point2 points 1 year ago (2 children). The magical gem at its heart is said to be the soul of a powerful faerie or sorceress. How would but be best used? 0916 -- This is where a party of sahuagin preparing to raid the Dunwater encampment are resting in a pool. Eventually I grew tired of the system (for a whole host of reasons) and I moved on to other games. [–]rvhguy[S] 2 points3 points4 points 1 year ago (2 children). -The marshes were treacherous although they did find a friendly Treant named SpruceBellow, assaulted by rats. Sharing an underwater temple encounter i ran. Chris will be the first to admit that he never used the Sahuagin outside of when he ran the first two modules of the U series, The Sinister Secret of Saltmarsh and Danger at Dunwater. Danger at Dunwater - New DM Seeking Tips: Really stumped on the RP possibilities with lizardfolk. A Dungeons and Dragons roleplaying show with a rotating cast of characters. I picked out my original copy an, erm, as far as I can tell they aren't mentioned there either! The issues is, it seems to ask the players to be involved in role-play activities with the Lizardfolk but don't do much in the way of presenting such. So you could invite a new player or make an npc. Rendered by PID 29950 on r2-app-09969602cc05bb805 at 2020-12-18 19:18:43.577319+00:00 running e1b8cae country code: US. The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. All the preparation is done for you and every sound you'll need is right at your fingertips. Water Travel and Underwater Adventures were pretty uncommon in the early days of D&D. 0413 - This ruined keep (called Bale Keep) was built by Vecna's Spider Kingdom before falling to ruins. Two hours into their journey upriver, the party encountered the lizard-folk and human skulls impaled onto poles that served as a warning that they were entering the domain of Thousand Teeth. Helm of underwater action, potion of water breathing *4, Pearl of power, and +1 long sword. I really like the concept of a role-play\non-combat dungeon as its presented in the adventure. It’s just my habit, I suppose — I like having a “clean” map for my players. Danger at Dunwater: Thousand Teeth Hex Exploration (i.redd.it), [–]rvhguy[S] 5 points6 points7 points 1 year ago* (2 children). 1909 - This ancient tree is in fact a 1000 year old treant, now mostly sedentary. She will say that they have had to relocate because of sahuagin raids. Dungeons & Dragons Discussion. D&D Beyond Forums. [–]sigmabob 0 points1 point2 points 1 year ago (1 child). Press question mark to learn the rest of the keyboard shortcuts. We can expand this out into one of Queen Othokent's quests, filling it out with a fantastic location and developing it into a situation the characters can navigate instead of a simple combat encounter. Show for it post that was an image + text and they took the more direct.. That makes them sympathetic Villains show with a bullywug king and some of this site constitutes acceptance our. Eventually the Queen asks them to prove their commitment to the Thousand Teeth coda to Danger at -... 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